Jonathon Cromarty – Home Page

Project: Prism

  • Made a solo project in 12 Weeks to test my limits as a Level and Gameplay Designer.
  • Made an RPG with Platforming elements with unorthodox combat mechanics for the genre.
  • I still work and update this game to this day, adding new areas, enemies and mechanics.

Samsara

  • Made a quest and level in 4 Weeks to be used in Samsara, a Souls-like RPG created by INFINITY27.
  • Had to work on dialogue for a quest and implement it, as well as create a greybox for a level with some beauty corners.
  • This was an internship course provided by them.

Rogue Light

  • Made a project to enhance my skills with behaviour trees
  • I created a stealth game where the AI can see and hear the player.
  • I worked on a map which the AI could take advantage of its senses, while accounting for the player experience too.

Mario Kart Recharged

  • Worked in a team of around 20 people.
  • We created a mario kart game with our own twists to the game.
  • I worked on the ideas for all of the items, their functionality, a part of the level, and more!

If you want to know more about me, click here! or you can click my About Me section at the top of this page.

I am currently unemployed and looking for jobs, here is the education that I have done so far.

Teesside University, Bachelor of Honours in Games Design (First)

Bede Campus, AIM Awards Level 3, Games, Animation and VFX (Merit)

I have a good understanding of how the Unreal 4 works, with the tools it comes with as well as blueprinting. I also have some experience with using Maya and am also great at work that I am not experienced with and am a fast learner. I can also analyze mechanics and pick out the small details and what makes them work.

Email: jonathoncromarty@yahoo.com

LinkedIn:

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